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Video afspelen
Project Details
Position
Time frame
Junior Programmer
February 2014 - May 2014
Team size
2
Engine
Unity
Short brief
"This project started off as my own prototype. Excamedia, the company I ran my internship at that time, was interested in the concept. They requested a mobile adventure game, that allowed players to compete with each other"
Software used
Description
Scribble Dash is like looking at a notebook filled with Scribbles coming to life. You have to run, fly, and swim while avoiding scribbles that block your path. Grab coins to get a high score and to buy upgrades in the store.
Responsibilities
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Design & scripted the game
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Integration of: Facebook, In-app purchases, online high-scores, and Ads
Challenges
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First time implementing ads, in-app purchases, and Facebook integration
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First time going through the process of uploading a product to a page like Google Play store
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Using new tools like SQL to make online high-score
Achievements
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First game I published myself, and was later released on various platforms
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The game peaked at around 1000 downloads
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During the project I was in charge of Production, Design, and Programming
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Learned various tools, like using Google Wallet for in-game ads, or SQL databases for making online high-scores
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Facebook API for sharing high-scores
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Google Wallet for in-app-purchases
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MySQL for online high-scores
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Trello
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