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About Me

Hi, I’m Laurens Thijssen.

I’m a game designer with a strong technical background and more than a decade of experience creating games.
I care deeply about how games feel to play, and I enjoy turning ambitious ideas into clear, engaging systems that create memorable moments for players.

 

My experience spans gameplay and systems design, combat, character, controls and camera, progression, onboarding, level and world design, and technical prototyping.
I’ve contributed to three commercially shipped titles and worked in teams of more than 30 people, using Unity, Unreal Engine, Defold, and custom engines. I use C#, Lua, and visual scripting to prototype and implement ideas, helping bridge the gap between design and development.

 

Collaboration is central to how I work. I enjoy taking ownership of features, communicating design intent across disciplines, and improving designs through player feedback and data.
I’ve also led feature kick-offs and supported design interns.

I first discovered game development through in-game editors, which led to small prototypes, formal game-design education, and eventually a professional career. I still prototype ideas for fun.
Outside of work, you’ll usually find me playing tabletop RPGs or games with friends, cooking, playing guitar, taking long forest walks, or dancing awkwardly.


I love making people smile, working together, and having fun!

Game Design Skills

  • Gameplay & system design

  • Combat design
  • Character, Controls & Camera
  • Progression & onboarding
  • Level & world Design
  • UI/UX Design

Technical Design Skills

  • Rapid prototyping

  • C# & LUA scripting
  • Blueprints & visual scripting
  • Unity, Unreal Engine, Defold & custom engines
  • Feature implementation & iteration

Collaborration Skills

  • Feature ownership

  • Cross-disciplinary communication
  • Mentoring & supporting designers
  • Feedback- and Data-informed iteration
  • Feature kick-offs & Design documentation

Hobbies

  • Long forest walks

  • Prototyping game ideas

  • Miniature painting

  • Playing Guitar

  • Dancing awkwardly

  • Being with friends

LinkedIn Recommendations


Laurens is undoubtedly one of the finest game designers I've had the privilege to work with. His profound grasp of the player's perspective and innovative approach to game design consistently resulted in creative and well thought out solutions. Moreover, his ability to understand and support his team's needs makes him an invaluable asset. It was a pleasure collaborating with him.

Fabian Akker,
Lead designer Ronimo 15+ years of experience

 


Laurens made a great first impression as a game design intern at Ronimo. And he kept impressing us so much we soon hired him full-time. He's show great aptitude in setting up and tuning systems, managing feedback and design goals, communicating with other disciplines and just being an orderly worker. We were always happy to entrust Laurens with any kind of responsibility within the game design field. His communication, creative and technical skills make him a great fit for any game development team.

Jasper Koning,
Creative Director Ronimo 15+ years of experience
 


I can wholeheartedly recommend Laurens as a dependable, talented game designer and colleague. He is great at solving design problems using data driven feedback, while still keeping creativity and fun the focus. His technical and creative skill-set helped colleagues of all disciplines in the past, making this skeleton key of a person a great asset to any team. He's always there for you, even when busy himself, and will prioritize making the entire team move forward over his own personal goals.

Koen Gabriëls,
Senior artist Ronimo 10+ years of experience
 


Bold, creative and reliable, in his 4 years of study Laurens went from a quiet young student to a brilliant young designer. He brings new, creative solutions to his work without compromising an organised, professional approach to his work, and a mature healthy attitude as well. He's got a very bright future in the games industry.

Alan Jack,
Mentor, 
Game design lecturer 10+ years of experience

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